Fix animator controller creation

This commit is contained in:
Lillith Rose 2026-05-19 11:31:58 -04:00
parent accf7e787f
commit 3841a14d76

View file

@ -18,7 +18,7 @@ namespace gay.lilyy.SoldAvatarBootstrap
{
public AacFlBase aac;
public GameObject root;
public AacFlController fx;
public AnimatorController fx;
public AacFlClip emptyClip;
public bool experimentalEnabled;
public bool isPC;
@ -210,12 +210,15 @@ namespace gay.lilyy.SoldAvatarBootstrap
return;
}
AvatarAssets assets = new();
assets.root = root;
AvatarAssets assets = new()
{
root = root,
assets.isPC = EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows
|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64;
isPC = EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows
|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64,
fx = GetController(definition)
};
// Time AAC initialization
@ -227,13 +230,12 @@ namespace gay.lilyy.SoldAvatarBootstrap
AnimatorRoot = root.transform,
DefaultValueRoot = root.transform,
AssetKey = GUID.Generate().ToString(),
AssetContainer = GetController(definition),
AssetContainer = assets.fx,
ContainerMode = AacConfiguration.Container.Everything,
DefaultsProvider = new AacDefaultsProvider(true)
});
assets.emptyClip = assets.aac.NewClip();
assets.fx = assets.aac.NewAnimatorController();
initStopwatch.Stop();
AvatarLogger.LogInfo($"AAC initialization completed in {initStopwatch.ElapsedMilliseconds}ms");