using UnityEditor; namespace gay.lilyy.SoldAvatarBootstrap.Template { [InitializeOnLoad] public class TemplateLayer : LayerGroup { private static readonly TemplateLayer _instance = new(); static TemplateLayer() { } public override string DisplayName => "Template"; public override string SystemName => "template"; public override AvatarDefinition[] TargetDefinitions => new[] { TemplateDefinition.Instance }; public override void Run(AvatarAssets assets) { Logger.LogInfo("LayerGroup Template.Run() Called!"); } } }