SoldAvatarBootstrap/Editor/Core.cs
2026-05-21 16:32:03 -04:00

229 lines
No EOL
8.8 KiB
C#

using System.Linq;
using System.Diagnostics;
using AnimatorAsCode.V1;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Dynamics.Constraint.Components;
using System.Collections.Generic;
using UnityEditor.Animations;
using System;
namespace gay.lilyy.SoldAvatarBootstrap
{
public class AvatarAssets
{
public AacFlBase aac;
public GameObject root;
public AnimatorController fx;
public AacFlClip emptyClip;
public bool experimentalEnabled;
// public bool isPC;
}
public class AvatarBootstrapCore
{
private static AnimatorController GetController(AvatarDefinition definition)
{
string metaPath = definition.FXLayerPath + ".meta";
string originalGuid = null;
if (System.IO.File.Exists(metaPath))
{
foreach (var line in System.IO.File.ReadAllLines(metaPath))
{
if (line.StartsWith("guid: "))
{
originalGuid = line.Substring(6).Trim();
break;
}
}
}
if (AssetDatabase.LoadAssetAtPath<AnimatorController>(definition.FXLayerPath) != null)
{
AssetDatabase.DeleteAsset(definition.FXLayerPath);
AssetDatabase.Refresh();
}
var directory = System.IO.Path.GetDirectoryName(definition.FXLayerPath);
if (!AssetDatabase.IsValidFolder(directory))
{
System.IO.Directory.CreateDirectory(directory);
AssetDatabase.Refresh();
}
var newController = AnimatorController.CreateAnimatorControllerAtPath(definition.FXLayerPath);
if (originalGuid != null && System.IO.File.Exists(metaPath))
{
var lines = System.IO.File.ReadAllLines(metaPath);
for (int i = 0; i < lines.Length; ++i)
{
if (lines[i].StartsWith("guid: "))
{
lines[i] = "guid: " + originalGuid;
}
}
System.IO.File.WriteAllLines(metaPath, lines);
AssetDatabase.Refresh();
}
return AssetDatabase.LoadAssetAtPath<AnimatorController>(definition.FXLayerPath);
}
public static void RunForCurrentAvatar(AvatarDefinition definition)
{
var allLayerGroups = LayerGroup.Instances.ToList();
var definitionsToProcess = new HashSet<AvatarDefinition> { definition };
var definitionsToExpand = new Queue<AvatarDefinition>(definitionsToProcess);
while (definitionsToExpand.Count > 0)
{
var current = definitionsToExpand.Dequeue();
foreach (var extended in current.Extends)
{
if (definitionsToProcess.Add(extended))
{
definitionsToExpand.Enqueue(extended);
}
}
}
var layerGroups = allLayerGroups
.Where(lg => lg.TargetDefinitions.Any(definitionsToProcess.Contains))
.ToList();
// Start overall timer
var overallStopwatch = Stopwatch.StartNew();
AvatarLogger.LogInfo("Starting SoldAvatarBootstrap generation for definition: " + definition.DisplayName);
GameObject root = null;
foreach (var candidate in GameObject.FindObjectsOfType<VRCAvatarDescriptor>(true))
{
if (PrefabUtility.IsPartOfPrefabAsset(candidate.gameObject))
{
continue;
}
if (definition.IsApplicable(candidate.gameObject))
{
AvatarLogger.LogInfo($"Found suitable avatar: {candidate.gameObject.name}");
root = candidate.gameObject;
break;
}
}
if (root == null)
{
AvatarLogger.LogError($"No suitable avatar found for definition: {definition.DisplayName}");
return;
}
// If the avatar is part of a prefab instance, use the instance root so we create overrides.
if (PrefabUtility.IsPartOfPrefabInstance(root))
{
root = PrefabUtility.GetNearestPrefabInstanceRoot(root);
}
// Skip if the root GameObject or the component itself is disabled
if (!root.activeSelf || !root.gameObject.activeInHierarchy)
{
AvatarLogger.LogWarning($"Avatar root '{root.name}' is disabled or inactive. Skipping.");
return;
}
AvatarAssets assets = new()
{
root = root,
// isPC = EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows
// || EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64,
fx = GetController(definition)
};
// Time AAC initialization
var initStopwatch = Stopwatch.StartNew();
AvatarLogger.LogInfo("Initializing Animator As Code...");
assets.aac = AacV1.Create(new AacConfiguration
{
SystemName = definition.SystemName,
AnimatorRoot = root.transform,
DefaultValueRoot = root.transform,
AssetKey = GUID.Generate().ToString(),
AssetContainer = assets.fx,
ContainerMode = AacConfiguration.Container.Everything,
DefaultsProvider = new AacDefaultsProvider(true)
});
assets.emptyClip = assets.aac.NewClip();
initStopwatch.Stop();
AvatarLogger.LogInfo($"AAC initialization completed in {initStopwatch.ElapsedMilliseconds}ms");
// Process layer groups with individual timing
// Filter out the template LayerGroup (by SystemName)
// AACLogger.LogInfo($"Processing {layerGroups.Count} layer groups...");
AvatarLogger.LogInfo($"Processing {layerGroups.Count} layer groups...");
var totalLayerGroupTime = 0L;
var processedCount = 0;
var skippedCount = 0;
foreach (var layerGroup in layerGroups)
{
var layerStopwatch = Stopwatch.StartNew();
bool skipped = false;
if (!layerGroup.enabled)
{
AvatarLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (disabled)");
skipped = true;
}
if (!skipped)
{
AvatarLogger.LogInfo($"Running layer group: {layerGroup.DisplayName}");
layerGroup.Run(assets);
processedCount++;
}
else
{
skippedCount++;
}
layerStopwatch.Stop();
totalLayerGroupTime += layerStopwatch.ElapsedMilliseconds;
AvatarLogger.LogInfo($"Layer group '{layerGroup.DisplayName}' completed in {layerStopwatch.ElapsedMilliseconds}ms");
}
// Final timing summary
overallStopwatch.Stop();
AvatarLogger.LogSuccess($"SoldAvatarBootstrap generation completed successfully!");
AvatarLogger.LogInfo($"=== TIMING SUMMARY ===");
AvatarLogger.LogInfo($"Total time: {overallStopwatch.ElapsedMilliseconds}ms ({overallStopwatch.Elapsed.TotalSeconds:F2}s)");
AvatarLogger.LogInfo($"AAC initialization: {initStopwatch.ElapsedMilliseconds}ms");
AvatarLogger.LogInfo($"Layer groups: {totalLayerGroupTime}ms (processed: {processedCount}, skipped: {skippedCount})");
AvatarLogger.LogInfo($"Average per layer group: {(processedCount > 0 ? totalLayerGroupTime / processedCount : 0)}ms");
// replace the animator controller
var descriptor = root.GetComponent<VRCAvatarDescriptor>();
var animatorControllers = descriptor.baseAnimationLayers
.ToList();
animatorControllers.RemoveAll(layer => layer.type == VRCAvatarDescriptor.AnimLayerType.FX);
animatorControllers.Add(new VRCAvatarDescriptor.CustomAnimLayer
{
type = VRCAvatarDescriptor.AnimLayerType.FX,
animatorController = assets.fx
});
descriptor.baseAnimationLayers = animatorControllers.ToArray();
if (PrefabUtility.IsPartOfPrefabInstance(root))
{
PrefabUtility.RecordPrefabInstancePropertyModifications(descriptor);
}
}
}
}