
using UnityEngine;


namespace gay.lilyy.PlaneCam
{
    public enum PlaneDirection
    {
        XPositive,
        XNegative,
        YPositive,
        YNegative,
        ZPositive,
        ZNegative
    }

    [AddComponentMenu("LillithRosePup/Plane Cam")]
    [RequireComponent(typeof(Camera))]
    public class PlaneCam : MonoBehaviour, VRC.SDKBase.IEditorOnly
    {
        public GameObject target;
        public PlaneDirection direction = PlaneDirection.ZPositive;
    }
}