using System;
using UnityEngine;
using VRC.SDKBase;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace gay.lilyy.aacshared.runtimecomponents
{
    [AddComponentMenu("LillithRosePup/Lantern Flicker")]
    public class LanternFlickerDefinition : MonoBehaviour, IEditorOnly {
        public bool enabled = true;
    }
}