
using UnityEngine;

public enum RuntimeModelImporterMeshCompression
{
    //
    // Summary:
    //     No mesh compression (default).
    Off,
    //
    // Summary:
    //     Low amount of mesh compression.
    Low,
    //
    // Summary:
    //     Medium amount of mesh compression.
    Medium,
    //
    // Summary:
    //     High amount of mesh compression.
    High
}
namespace gay.lilyy.MeshCompression
{
    [AddComponentMenu("LillithRosePup/Mesh Compression")]
    public class MeshCompressionConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
    {
        public RuntimeModelImporterMeshCompression windowsCompression = RuntimeModelImporterMeshCompression.Off;
        public RuntimeModelImporterMeshCompression androidCompression = RuntimeModelImporterMeshCompression.Medium;

    }
}