
using System.Collections.Generic;
using UnityEngine;

namespace gay.lilyy.MenuIconReplacer
{
    [System.Serializable]
    public class TextureReplacement
    {
        public Texture2D from;
        public Texture2D to;
    }

[AddComponentMenu("LillithRosePup/VRCExpressionsMenu/Icon Replacer")]
    public class MenuIconReplacerConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
    {
        [HideInInspector]
        public List<TextureReplacement> replacements = new List<TextureReplacement>();
    }
}