
using System;
using System.Collections.Generic;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDKBase;
namespace gay.lilyy.MusicPlayer
{
[RequireComponent(typeof(AudioSource))]
[AddComponentMenu("LillithRosePup/Music Player Song")]
public class MusicPlayerSong : MonoBehaviour, IEditorOnly {
        public string Name = "Song Name";
        [HideInInspector]
        public int TrackNumber = -1;
        public AudioClip song;
        public Texture2D icon;
        public string Folder;
    }
}