Bring in AAC!

project ive been working on for a while, just felt confident enough to move it here
This commit is contained in:
Lillith Rose 2025-12-09 21:40:28 -05:00
parent e608e2a56b
commit 1d7052a258
209 changed files with 1561 additions and 74738 deletions

View file

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using System.Collections.Generic;
using gay.lilyy.logger;
using UnityEngine;
namespace gay.lilyy.aaccore {
public class V5AACLogger : BaseLogger
{
private static V5AACLogger _instance;
public static V5AACLogger Instance => _instance ??= new V5AACLogger();
protected override string SystemName => "AACCore";
protected override Dictionary<LogLevel, string> LogColors => new()
{
{ LogLevel.Info, "#87CEEB" }, // Sky Blue
{ LogLevel.Warning, "#FFA500" }, // Orange
{ LogLevel.Error, "#FF6B6B" }, // Red
{ LogLevel.Success, "#90EE90" }, // Light Green
{ LogLevel.Debug, "#DDA0DD" } // Plum
};
protected override Dictionary<LogLevel, string> LogPrefixes => new()
{
{ LogLevel.Info, "" },
{ LogLevel.Warning, "⚠️" },
{ LogLevel.Error, "❌" },
{ LogLevel.Success, "✅" },
{ LogLevel.Debug, "🐛" }
};
// Static convenience methods for easy access
public static void LogInfo(string message, Object context = null) => Instance.Info(message, context);
public static void LogWarning(string message, Object context = null) => Instance.Warning(message, context);
public static void LogError(string message, Object context = null) => Instance.Error(message, context);
public static void LogSuccess(string message, Object context = null) => Instance.Success(message, context);
public static void LogDebug(string message, Object context = null) => Instance.Debug(message, context);
}
public class V5AACLayerGroupLogger : BaseLogger
{
private readonly string _layerName;
public V5AACLayerGroupLogger(string layerName)
{
_layerName = layerName;
}
protected override string SystemName => $"AACCore [{_layerName}] ";
protected override Dictionary<LogLevel, string> LogColors => new()
{
{ LogLevel.Info, "#87CEEB" },
{ LogLevel.Warning, "#FFA500" },
{ LogLevel.Error, "#FF6B6B" },
{ LogLevel.Success, "#90EE90" },
{ LogLevel.Debug, "#DDA0DD" }
};
protected override Dictionary<LogLevel, string> LogPrefixes => new();
// Convenience methods for easy access
public void LogInfo(string message, Object context = null) => Info(message, context);
public void LogWarning(string message, Object context = null) => Warning(message, context);
public void LogError(string message, Object context = null) => Error(message, context);
public void LogSuccess(string message, Object context = null) => Success(message, context);
public void LogDebug(string message, Object context = null) => Debug(message, context);
}
}