Bring in AAC!
project ive been working on for a while, just felt confident enough to move it here
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209 changed files with 1561 additions and 74738 deletions
23
AAC/AACCore/Template/Template.cs
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23
AAC/AACCore/Template/Template.cs
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using gay.lilyy.aaccore;
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using UnityEditor;
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namespace gay.lilyy.avatarname.version.aac {
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[InitializeOnLoad]
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public class Template : LayerGroup
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{
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// remove when ready for uploaded
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public override bool experimental => true;
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private static readonly Template _instance = new();
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static Template() {}
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public override string DisplayName => "Template";
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public override string SystemName => "template";
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public override void Run(AACAssets assets)
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{
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Logger.LogInfo("LayerGroup Template.Run() Called!");
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}
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}
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}
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11
AAC/AACCore/Template/Template.cs.meta
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AAC/AACCore/Template/Template.cs.meta
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fileFormatVersion: 2
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guid: a63a02520572be74b9866f7c32915518
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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25
AAC/AACCore/Template/TemplateAAC.asmdef
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AAC/AACCore/Template/TemplateAAC.asmdef
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{
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"name": "TemplateAAC",
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"rootNamespace": "",
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"references": [
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"GUID:8d0a4403a05276c4087dd785a3c7818d",
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"GUID:95124d49b8c897e4286f0bf6c6e57f4d",
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"GUID:5718fb738711cd34ea54e9553040911d",
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"GUID:b906909fcc54f634db50f2cad0f988d9",
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"GUID:d689052aa981bf8459346a530f6e6678",
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"GUID:71d9dcc7d30ab1c45866d01afa59b6cf",
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"GUID:04a7e5cf006503242b1db329a84d694d",
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"GUID:62ced99b048af7f4d8dfe4bed8373d76"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
AAC/AACCore/Template/TemplateAAC.asmdef.meta
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7
AAC/AACCore/Template/TemplateAAC.asmdef.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b13df479673c65d4785814fc8079202f
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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