Bring in AAC!

project ive been working on for a while, just felt confident enough to move it here
This commit is contained in:
Lillith Rose 2025-12-09 21:40:28 -05:00
parent e608e2a56b
commit 1d7052a258
209 changed files with 1561 additions and 74738 deletions

View file

@ -4,7 +4,8 @@
"references": [
"GUID:8a060350c9ddd424197c8fd1e0d63f72",
"GUID:62ced99b048af7f4d8dfe4bed8373d76",
"GUID:5718fb738711cd34ea54e9553040911d"
"GUID:5718fb738711cd34ea54e9553040911d",
"GUID:901e56b065a857d4483a77f8cae73588"
],
"includePlatforms": [
"Editor"

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using gay.lilyy.MenuStyling;
using nadena.dev.ndmf;
using nadena.dev.ndmf.vrchat;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
using static VRC.SDK3.Avatars.ScriptableObjects.VRCExpressionsMenu;
@ -20,8 +21,9 @@ namespace gay.lilyy.MenuStyling
var obj = ctx.AvatarRootObject.GetComponent<MenuStylingConfig>();
if (obj != null)
{
ctx.AvatarDescriptor.expressionsMenu = DuplicateMenu(ctx.AvatarDescriptor.expressionsMenu);
WalkMenu(obj, ctx.AvatarDescriptor.expressionsMenu);
var descriptor = ctx.VRChatAvatarDescriptor();
descriptor.expressionsMenu = DuplicateMenu(descriptor.expressionsMenu);
WalkMenu(obj, descriptor.expressionsMenu);
Object.DestroyImmediate(obj);
}
});