delete early component. that. yknow. deletes... early...?
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11 changed files with 135 additions and 0 deletions
11
DeleteEarly/Runtime/DeleteEarlyConfig.cs
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11
DeleteEarly/Runtime/DeleteEarlyConfig.cs
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using UnityEngine;
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namespace gay.lilyy.DeleteEarly
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{
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[AddComponentMenu("LillithRosePup/Delete Early")]
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public class DeleteEarlyConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
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{
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public GameObject targetObject;
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}
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}
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11
DeleteEarly/Runtime/DeleteEarlyConfig.cs.meta
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11
DeleteEarly/Runtime/DeleteEarlyConfig.cs.meta
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fileFormatVersion: 2
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guid: 27f4b0369be38aa4eb93c04844611ebd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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4
DeleteEarly/Runtime/DeleteEarlyRuntimeAsmdef.asmdef
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4
DeleteEarly/Runtime/DeleteEarlyRuntimeAsmdef.asmdef
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{
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"name": "DeleteEarlyRuntimeAsmdef"
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}
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7
DeleteEarly/Runtime/DeleteEarlyRuntimeAsmdef.asmdef.meta
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7
DeleteEarly/Runtime/DeleteEarlyRuntimeAsmdef.asmdef.meta
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fileFormatVersion: 2
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guid: 752d62de48ec60a4e8dd8e92e186f02a
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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