oh yeah i did things idrm
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14
AAC/AACShared/Runtime/LanternFlickerDefinition.cs
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14
AAC/AACShared/Runtime/LanternFlickerDefinition.cs
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using System;
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using UnityEngine;
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using VRC.SDKBase;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace gay.lilyy.aacshared.runtimecomponents
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{
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[AddComponentMenu("LillithRosePup/Lantern Flicker")]
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public class LanternFlickerDefinition : MonoBehaviour, IEditorOnly {
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public bool enabled = true;
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}
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}
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