music player

This commit is contained in:
Lillith Rose 2025-08-30 14:36:48 -04:00
parent af7eb479d5
commit d30d357f38
13 changed files with 466 additions and 0 deletions

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#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
using VRC.SDK3.Avatars.ScriptableObjects;
using nadena.dev.ndmf;
using gay.lilyy.MusicPlayer.Editor;
using AnimatorAsCode.V1;
using VRC.SDK3.Avatars.Components;
using AnimatorAsCode.V1.ModularAvatar;
using UnityEditor;
using AnimatorAsCode.V1.VRC;
using NUnit.Framework.Constraints;
using System.Linq;
using System.Threading.Tasks;
[assembly: ExportsPlugin(typeof(MusicPlayerPlugin))]
namespace gay.lilyy.MusicPlayer.Editor
{
public class MusicPlayerPlugin : Plugin<MusicPlayerPlugin>
{
public override string QualifiedName => "gay.lilyy.MusicPlayer";
public override string DisplayName => "Music Player";
private const string SystemName = "MusicPlayer";
private const bool UseWriteDefaults = true;
protected override void Configure()
{
InPhase(BuildPhase.Generating).Run($"Generate {DisplayName}", Generate);
}
private void Generate(BuildContext ctx)
{
// Find all components of type ExampleToggle in this avatar.
var songs = ctx.AvatarRootTransform.GetComponentsInChildren<MusicPlayerSong>();
if (songs.Length == 0) return; // If there are none in the avatar, skip this entirely.
var songGo = songs[0].gameObject;
List<int> usedIndexes = new List<int>();
foreach (var song in songs)
{
if (song.gameObject != songGo)
{
throw new System.Exception("All MusicPlayerSong components must be on the same GameObject.");
}
if (usedIndexes.Contains(song.TrackNumber))
{
throw new System.Exception($"${song.Name} is using a duplicate track number: ${song.TrackNumber}");
}
}
var audioSource = songGo.GetComponent<AudioSource>();
// INSERT_YOUR_CODE
// Ensure all track numbers from 1 to max are present
int minTrackNumber = songs.Min(song => song.TrackNumber);
if (minTrackNumber < 1) {
throw new System.Exception("Track numbers are 1 and up");
}
int maxTrackNumber = songs.Max(song => song.TrackNumber);
HashSet<int> trackNumbers = new HashSet<int>(songs.Select(song => song.TrackNumber));
for (int i = 1; i <= maxTrackNumber; i++)
{
if (!trackNumbers.Contains(i))
{
throw new System.Exception($"Missing track number: {i}. All track numbers from 1 to {maxTrackNumber} must be filled.");
}
}
// Initialize Animator As Code.
var modularAvatar = MaAc.Create(new GameObject(SystemName)
{
transform = { parent = ctx.AvatarRootTransform }
});
var controller = CreateController(ctx, modularAvatar, songs, audioSource);
// Create a new object in the scene. We will add Modular Avatar components inside it.
// By creating a Modular Avatar Merge Animator component,
// our animator controller will be added to the avatar's FX layer.
modularAvatar.NewMergeAnimator(controller.AnimatorController, VRCAvatarDescriptor.AnimLayerType.FX);
Debug.Log("Added music player");
}
private AacFlController CreateController(BuildContext ctx, MaAc modularAvatar, MusicPlayerSong[] songs, AudioSource audioSource)
{
var aac = AacV1.Create(new AacConfiguration
{
SystemName = SystemName,
AnimatorRoot = ctx.AvatarRootTransform,
DefaultValueRoot = ctx.AvatarRootTransform,
AssetKey = GUID.Generate().ToString(),
AssetContainer = ctx.AssetContainer,
ContainerMode = AacConfiguration.Container.OnlyWhenPersistenceRequired,
// (For AAC 1.2.0 and above) The next line is recommended starting from NDMF 1.6.0.
// If you use a lower version of NDMF or if you don't use it, remove that line.
AssetContainerProvider = new NDMFContainerProvider(ctx),
// States will be created with Write Defaults set to ON or OFF based on whether UseWriteDefaults is true or false.
DefaultsProvider = new AacDefaultsProvider(UseWriteDefaults)
});
// Create a new animator controller.
// This will be merged with the rest of the playable layer at the end of this function.
var controller = aac.NewAnimatorController();
CreatePlayerLayer(controller, modularAvatar, songs, audioSource);
CreateVolumeLayer(aac, controller, modularAvatar, audioSource);
return controller;
}
private void CreatePlayerLayer(AacFlController controller, MaAc modularAvatar, MusicPlayerSong[] songs, AudioSource audioSource)
{
var playerLayer = controller.NewLayer("Player");
var songIndexParam = playerLayer.IntParameter("SongIndex");
modularAvatar.NewParameter(songIndexParam).NotSaved();
var isLocal = playerLayer.BoolParameter("IsLocal");
var nonLocalState = playerLayer.NewState("NonLocal");
var idleState = playerLayer.NewState("Idle");
nonLocalState.TransitionsTo(idleState).When(isLocal.IsEqualTo(true));
// will never appear ingame, useful for testing
idleState.TransitionsTo(nonLocalState).When(isLocal.IsEqualTo(false));
foreach (var song in songs)
{
var songState = playerLayer.NewState($"Song ${song.Name}");
songState.TransitionsTo(idleState).When(songIndexParam.IsNotEqualTo(song.TrackNumber));
// again, will never happen ingame. still useful
songState.TransitionsTo(nonLocalState).When(isLocal.IsEqualTo(false));
idleState.TransitionsTo(songState).When(songIndexParam.IsEqualTo(song.TrackNumber));
songState.Audio(audioSource, (audio) =>
{
audio.SelectsClip(0, new List<AudioClip> { song.song }.ToArray() );
audio.StopsPlayingOnExit();
audio.StartsPlayingOnEnter();
});
}
}
private void CreateVolumeLayer(AacFlBase aac, AacFlController controller, MaAc modularAvatar, AudioSource audioSource) {
var songVolumeLayer = controller.NewLayer("Volume");
var volumeParam = songVolumeLayer.FloatParameter("volume");
modularAvatar.NewParameter(volumeParam).WithDefaultValue(0.01f);
var clip = aac.NewClip().Animating((action) => {
var animate = action.Animates(audioSource, "m_Volume");
animate.WithSecondsUnit((seconds) => {
seconds.Linear(0, 0);
seconds.Linear(1, 1);
});
});
var state = songVolumeLayer.NewState("Volume");
state.WithAnimation(clip).WithMotionTime(volumeParam);
}
}
internal class NDMFContainerProvider : IAacAssetContainerProvider
{
private readonly BuildContext _ctx;
public NDMFContainerProvider(BuildContext ctx) => _ctx = ctx;
public void SaveAsPersistenceRequired(UnityEngine.Object objectToAdd) => _ctx.AssetSaver.SaveAsset(objectToAdd);
public void SaveAsRegular(UnityEngine.Object objectToAdd) { } // Let NDMF crawl our assets when it finishes
public void ClearPreviousAssets() { } // ClearPreviousAssets is never used in non-destructive contexts
}
}
#endif

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{
"name": "MusicPlayer",
"rootNamespace": "",
"references": [
"VRC.SDK3A",
"VRC.SDK3A.Editor",
"MusicPlayerRuntime",
"AnimatorAsCode.V1",
"AnimatorAsCode.V1.VRChat",
"AnimatorAsCode.V1.ModularAvatar",
"nadena.dev.ndmf",
"nadena.dev.ndmf.vrchat"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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// using UnityEditor;
// using UnityEngine;
// using System.Collections.Generic;
// using System.Linq;
// using VRC.SDK3.Avatars.ScriptableObjects;
// using VRC.SDK3.Avatars.Components;
// namespace gay.lilyy.MusicPlayer
// {
// [CustomEditor(typeof(ParameterPreset))]
// public class ParameterPresetInspector : UnityEditor.Editor
// {
// private ParameterPreset preset;
// private bool parametersLoaded = false;
// private void OnEnable()
// {
// preset = (ParameterPreset)target;
// LoadMissingParameters();
// }
// private void LoadMissingParameters()
// {
// VRCAvatarDescriptor aviDesc = preset.gameObject.GetComponent<VRCAvatarDescriptor>();
// if (aviDesc.expressionParameters == null || parametersLoaded)
// return;
// // Initialize Parameters list if it's null
// if (preset.Parameters == null)
// preset.Parameters = new List<PresetParameter>();
// // Get parameters from the Group's ParametersFile
// var sourceParameters = aviDesc.expressionParameters.parameters;
// if (sourceParameters == null)
// return;
// // Create a dictionary of source parameters for quick lookup
// var sourceParamDict = sourceParameters.ToDictionary(p => p.name, p => p);
// // Create a set of source parameter names
// var sourceParameterNames = new HashSet<string>(sourceParamDict.Keys);
// // Remove parameters that exist in preset but not in source
// bool hasChanges = false;
// preset.Parameters.RemoveAll(presetParam =>
// {
// if (!sourceParameterNames.Contains(presetParam.name))
// {
// hasChanges = true;
// return true; // Remove this parameter
// }
// return false; // Keep this parameter
// });
// // Add missing parameters and update existing ones
// foreach (var sourceParam in sourceParameters)
// {
// var existingParam = preset.Parameters.FirstOrDefault(p => p.name == sourceParam.name);
// if (existingParam == null)
// {
// // Add new parameter
// var clonedParam = new PresetParameter
// {
// name = sourceParam.name,
// valueType = sourceParam.valueType,
// setTo = sourceParam.defaultValue,
// shouldChange = false,
// };
// preset.Parameters.Add(clonedParam);
// hasChanges = true;
// }
// else
// {
// // Update existing parameter to match source type
// if (existingParam.valueType != sourceParam.valueType)
// {
// existingParam.valueType = sourceParam.valueType;
// hasChanges = true;
// }
// }
// }
// if (hasChanges)
// {
// EditorUtility.SetDirty(preset);
// Debug.Log($"Updated parameters in preset '{preset.Name}' to match source parameters file");
// }
// parametersLoaded = true;
// }
// public override void OnInspectorGUI()
// {
// // Ensure parameters are loaded when inspector is drawn
// LoadMissingParameters();
// // Draw the default inspector
// DrawDefaultInspector();
// // Custom parameter list rendering
// if (preset.Parameters != null && preset.Parameters.Count > 0)
// {
// EditorGUILayout.Space();
// EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
// for (int i = 0; i < preset.Parameters.Count; i++)
// {
// var param = preset.Parameters[i];
// EditorGUILayout.BeginHorizontal();
// // Parameter name
// EditorGUILayout.LabelField(param.name, GUILayout.Width(150));
// // Parameter type (read-only)
// EditorGUILayout.LabelField($"Type: {param.valueType}", GUILayout.Width(100));
// // Should change toggle
// param.shouldChange = EditorGUILayout.Toggle(param.shouldChange, GUILayout.Width(60));
// // Set to value (only show if shouldChange is true)
// if (param.shouldChange)
// {
// switch (param.valueType)
// {
// case VRCExpressionParameters.ValueType.Bool:
// param.setTo = EditorGUILayout.Toggle(param.setTo > 0.5f) ? 1f : 0f;
// break;
// case VRCExpressionParameters.ValueType.Int:
// param.setTo = EditorGUILayout.IntField((int)param.setTo);
// break;
// case VRCExpressionParameters.ValueType.Float:
// param.setTo = EditorGUILayout.FloatField(param.setTo);
// break;
// }
// }
// else
// {
// EditorGUILayout.LabelField("(unchanged)", GUILayout.Width(80));
// }
// EditorGUILayout.EndHorizontal();
// }
// }
// // Add a button to manually reload parameters
// EditorGUILayout.Space();
// if (GUILayout.Button("Reload Parameters from Group"))
// {
// parametersLoaded = false;
// LoadMissingParameters();
// }
// // Add a button to clear all parameters
// if (GUILayout.Button("Clear All Parameters"))
// {
// if (EditorUtility.DisplayDialog("Clear Parameters",
// "Are you sure you want to clear all parameters from this preset?",
// "Yes", "No"))
// {
// preset.Parameters.Clear();
// EditorUtility.SetDirty(preset);
// }
// }
// }
// }
// }

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{
"name": "MusicPlayerRuntime",
"rootNamespace": "",
"references": [
"VRC.SDK3A"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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"autoReferenced": true,
"defineConstraints": [],
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using System.Collections.Generic;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDKBase;
namespace gay.lilyy.MusicPlayer
{
[RequireComponent(typeof(AudioSource))]
public class MusicPlayerSong : MonoBehaviour, IEditorOnly {
public string Name = "Song Name";
public int TrackNumber = 1;
public AudioClip song;
}
}

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