Camera tools
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CamToImage/Runtime/CamToImage.cs
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CamToImage/Runtime/CamToImage.cs
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using System.IO;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace gay.lilyy.PlaneCam
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{
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[AddComponentMenu("LillithRosePup/Camera To Image")]
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[RequireComponent(typeof(Camera))]
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public class PlaneCam : MonoBehaviour, VRC.SDKBase.IEditorOnly
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{
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private const string DefaultOutputImagePath = "Output.png";
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public string outputImagePath = DefaultOutputImagePath;
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[Tooltip("If set to a value greater than 0, the image will be scaled so its longest side matches this value while maintaining aspect ratio")]
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public int longestSide = 1024;
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(PlaneCam))]
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public class PlaneCamEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("Capture Image"))
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{
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var camera = target as PlaneCam;
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}
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}
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private void CaptureImage(PlaneCam camDef) {
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var camera = camDef.GetComponent<Camera>();
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float aspectRatio = camera.aspect;
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int cameraWidth = camera.pixelWidth;
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int cameraHeight = camera.pixelHeight;
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int outputWidth, outputHeight;
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if (aspectRatio > 1f)
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{
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outputHeight = cameraHeight;
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outputWidth = Mathf.RoundToInt(cameraHeight * aspectRatio);
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if (outputWidth > cameraWidth)
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{
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outputWidth = cameraWidth;
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outputHeight = Mathf.RoundToInt(cameraWidth / aspectRatio);
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}
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}
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else
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{
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outputWidth = cameraWidth;
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outputHeight = Mathf.RoundToInt(cameraWidth / aspectRatio);
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if (outputHeight > cameraHeight)
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{
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outputHeight = cameraHeight;
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outputWidth = Mathf.RoundToInt(cameraHeight * aspectRatio);
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}
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}
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// Scale to longest side if specified
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if (camDef.longestSide > 0)
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{
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int currentLongestSide = Mathf.Max(outputWidth, outputHeight);
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if (currentLongestSide != camDef.longestSide)
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{
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float scale = (float)camDef.longestSide / currentLongestSide;
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outputWidth = Mathf.RoundToInt(outputWidth * scale);
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outputHeight = Mathf.RoundToInt(outputHeight * scale);
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}
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}
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var renderTexture = new RenderTexture(outputWidth, outputHeight, 24);
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camera.targetTexture = renderTexture;
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camera.Render();
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var screenshot = new Texture2D(outputWidth, outputHeight, TextureFormat.ARGB32, false);
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RenderTexture.active = renderTexture;
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screenshot.ReadPixels(new Rect(0, 0, outputWidth, outputHeight), 0, 0);
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screenshot.Apply();
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RenderTexture.active = null;
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camera.targetTexture = null;
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renderTexture.Release();
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var bytes = screenshot.EncodeToPNG();
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File.WriteAllBytes("Assets/" + camDef.outputImagePath, bytes);
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AssetDatabase.Refresh();
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Debug.Log($"Image captured and saved to: Assets/{camDef.outputImagePath}. Aspect Ratio: {aspectRatio:F2} ({outputWidth}x{outputHeight})");
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}
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}
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#endif
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}
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