Add NDMF Mesh Compression instead of hardcoding guids

This commit is contained in:
Lillith Rose (Device: Lucia) 2025-06-19 12:09:40 -04:00
parent 18a72e2fda
commit fee524fe19
12 changed files with 209 additions and 49 deletions

View file

@ -0,0 +1,31 @@
using UnityEngine;
public enum RuntimeModelImporterMeshCompression
{
//
// Summary:
// No mesh compression (default).
Off,
//
// Summary:
// Low amount of mesh compression.
Low,
//
// Summary:
// Medium amount of mesh compression.
Medium,
//
// Summary:
// High amount of mesh compression.
High
}
namespace gay.lilyy.MeshCompression
{
public class MeshCompressionConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
public RuntimeModelImporterMeshCompression windowsCompression = RuntimeModelImporterMeshCompression.Off;
public RuntimeModelImporterMeshCompression androidCompression = RuntimeModelImporterMeshCompression.Medium;
}
}