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45 changed files with 1974 additions and 106 deletions

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@ -0,0 +1,67 @@
using UnityEditor;
using UnityEngine;
using System.Linq;
namespace gay.lilyy.TextureAtlasGenerator
{
public class TextureAtlasAutoRegen : AssetPostprocessor
{
private const string MenuPath = "LillithRosePup/Import Regens/Texture Atlas";
private const string PrefKey = "TextureAtlasGenerator.AutoRegen";
[MenuItem(MenuPath)]
private static void Toggle()
{
bool enabled = !EditorPrefs.GetBool(PrefKey, true);
EditorPrefs.SetBool(PrefKey, enabled);
Menu.SetChecked(MenuPath, enabled);
}
[MenuItem(MenuPath, true)]
private static bool ToggleValidate()
{
Menu.SetChecked(MenuPath, EditorPrefs.GetBool(PrefKey, true));
return true;
}
private static bool IsEnabled()
{
return EditorPrefs.GetBool(PrefKey, true);
}
static void OnPostprocessAllAssets(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
if (!IsEnabled())
return;
if (importedAssets.Length == 0)
return;
var atlases = AssetDatabase
.FindAssets("t:TextureAtlasSettings")
.Select(guid =>
AssetDatabase.LoadAssetAtPath<TextureAtlasSettings>(
AssetDatabase.GUIDToAssetPath(guid)))
.Where(s => s && s.textures != null && s.textures.Length > 0)
.ToArray();
if (atlases.Length == 0)
return;
foreach (string path in importedAssets)
{
var tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (!tex) continue;
foreach (var atlas in atlases)
{
if (atlas.textures.Contains(tex))
TextureAtlasEditor.GenerateAtlas(atlas);
}
}
}
}
}

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View file

@ -5,119 +5,124 @@ using System.IO;
namespace gay.lilyy.TextureAtlasGenerator
{
[CreateAssetMenu(fileName = "TextureAtlasSettings", menuName = "Texture Atlas/Settings")]
public class TextureAtlasSettings : ScriptableObject
[CreateAssetMenu(fileName = "TextureAtlasSettings", menuName = "Texture Atlas/Settings")]
public class TextureAtlasSettings : ScriptableObject
{
public Texture2D[] textures;
public int atlasSize = 1024;
public int columns = 4;
public int rows = 4;
public string savePath = "Assets/Atlas.png";
}
[CustomEditor(typeof(TextureAtlasSettings))]
public class TextureAtlasEditor : Editor
{
private SerializedProperty texturesProp;
private SerializedProperty columnsProp;
private SerializedProperty rowsProp;
private void OnEnable()
{
public Texture2D[] textures;
public int atlasSize = 1024;
public int columns = 4;
public int rows = 4;
public string savePath = "Assets/Atlas.png";
texturesProp = serializedObject.FindProperty("textures");
columnsProp = serializedObject.FindProperty("columns");
rowsProp = serializedObject.FindProperty("rows");
}
[CustomEditor(typeof(TextureAtlasSettings))]
public class TextureAtlasEditor : Editor
public override void OnInspectorGUI()
{
private SerializedProperty texturesProp;
private SerializedProperty columnsProp;
private SerializedProperty rowsProp;
serializedObject.Update();
private void OnEnable()
{
texturesProp = serializedObject.FindProperty("textures");
columnsProp = serializedObject.FindProperty("columns");
rowsProp = serializedObject.FindProperty("rows");
}
EditorGUILayout.LabelField("Texture Atlas Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasSize"));
EditorGUILayout.PropertyField(columnsProp);
EditorGUILayout.PropertyField(rowsProp);
EditorGUILayout.PropertyField(serializedObject.FindProperty("savePath"));
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawTextureGrid();
EditorGUILayout.LabelField("Texture Atlas Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasSize"));
EditorGUILayout.PropertyField(columnsProp);
EditorGUILayout.PropertyField(rowsProp);
EditorGUILayout.PropertyField(serializedObject.FindProperty("savePath"));
if (GUILayout.Button("Generate Atlas"))
{
GenerateAtlas();
}
DrawTextureGrid();
if (GUILayout.Button("Generate Atlas"))
{
GenerateAtlas();
}
serializedObject.ApplyModifiedProperties();
}
private void DrawTextureGrid()
{
int totalSlots = columnsProp.intValue * rowsProp.intValue;
if (texturesProp.arraySize != totalSlots)
texturesProp.arraySize = totalSlots;
EditorGUILayout.LabelField("Textures Grid", EditorStyles.boldLabel);
int gridWidth = 80;
int gridHeight = 80;
for (int y = 0; y < rowsProp.intValue; y++)
{
EditorGUILayout.BeginHorizontal();
for (int x = 0; x < columnsProp.intValue; x++)
{
int index = y * columnsProp.intValue + x;
SerializedProperty textureProp = texturesProp.GetArrayElementAtIndex(index);
textureProp.objectReferenceValue = (Texture2D)EditorGUILayout.ObjectField(
textureProp.objectReferenceValue, typeof(Texture2D), false,
GUILayout.Width(gridWidth), GUILayout.Height(gridHeight));
}
EditorGUILayout.EndHorizontal();
}
}
private void GenerateAtlas()
{
TextureAtlasSettings settings = (TextureAtlasSettings)target;
if (settings.textures == null || settings.textures.Length == 0)
{
Debug.LogError("No textures assigned!");
return;
}
Texture2D atlas = new Texture2D(settings.atlasSize, settings.atlasSize);
Color[] blackPixels = new Color[settings.atlasSize * settings.atlasSize];
for (int i = 0; i < blackPixels.Length; i++) blackPixels[i] = Color.black;
atlas.SetPixels(blackPixels);
int cellWidth = settings.atlasSize / settings.columns;
int cellHeight = settings.atlasSize / settings.rows;
for (int i = 0; i < settings.textures.Length; i++)
{
if (settings.textures[i] == null) continue;
int x = (i % settings.columns) * cellWidth;
int y = (settings.rows - 1 - (i / settings.columns)) * cellHeight;
Texture2D resized = ResizeTexture(settings.textures[i], cellWidth, cellHeight);
atlas.SetPixels(x, y, cellWidth, cellHeight, resized.GetPixels(), 0);
}
atlas.Apply();
byte[] bytes = atlas.EncodeToPNG();
File.WriteAllBytes(settings.savePath, bytes);
AssetDatabase.Refresh();
Debug.Log("Atlas saved at: " + settings.savePath);
}
private Texture2D ResizeTexture(Texture2D texture, int width, int height)
{
RenderTexture rt = new RenderTexture(width, height, 32);
Graphics.Blit(texture, rt);
Texture2D result = new Texture2D(width, height);
RenderTexture.active = rt;
result.ReadPixels(new Rect(0, 0, width, height), 0, 0);
result.Apply();
RenderTexture.active = null;
return result;
}
serializedObject.ApplyModifiedProperties();
}
private void DrawTextureGrid()
{
int totalSlots = columnsProp.intValue * rowsProp.intValue;
if (texturesProp.arraySize != totalSlots)
texturesProp.arraySize = totalSlots;
EditorGUILayout.LabelField("Textures Grid", EditorStyles.boldLabel);
int gridWidth = 80;
int gridHeight = 80;
for (int y = 0; y < rowsProp.intValue; y++)
{
EditorGUILayout.BeginHorizontal();
for (int x = 0; x < columnsProp.intValue; x++)
{
int index = y * columnsProp.intValue + x;
SerializedProperty textureProp = texturesProp.GetArrayElementAtIndex(index);
textureProp.objectReferenceValue = (Texture2D)EditorGUILayout.ObjectField(
textureProp.objectReferenceValue, typeof(Texture2D), false,
GUILayout.Width(gridWidth), GUILayout.Height(gridHeight));
}
EditorGUILayout.EndHorizontal();
}
}
private void GenerateAtlas()
{
TextureAtlasSettings settings = (TextureAtlasSettings)target;
GenerateAtlas(settings);
}
internal static void GenerateAtlas(TextureAtlasSettings settings)
{
if (settings.textures == null || settings.textures.Length == 0)
{
Debug.LogError("No textures assigned!");
return;
}
Texture2D atlas = new Texture2D(settings.atlasSize, settings.atlasSize);
Color[] blackPixels = new Color[settings.atlasSize * settings.atlasSize];
for (int i = 0; i < blackPixels.Length; i++) blackPixels[i] = Color.black;
atlas.SetPixels(blackPixels);
int cellWidth = settings.atlasSize / settings.columns;
int cellHeight = settings.atlasSize / settings.rows;
for (int i = 0; i < settings.textures.Length; i++)
{
if (settings.textures[i] == null) continue;
int x = (i % settings.columns) * cellWidth;
int y = (settings.rows - 1 - (i / settings.columns)) * cellHeight;
Texture2D resized = ResizeTexture(settings.textures[i], cellWidth, cellHeight);
atlas.SetPixels(x, y, cellWidth, cellHeight, resized.GetPixels(), 0);
}
atlas.Apply();
byte[] bytes = atlas.EncodeToPNG();
File.WriteAllBytes(settings.savePath, bytes);
AssetDatabase.Refresh();
Debug.Log("Atlas saved at: " + settings.savePath);
}
private static Texture2D ResizeTexture(Texture2D texture, int width, int height)
{
RenderTexture rt = new RenderTexture(width, height, 32);
Graphics.Blit(texture, rt);
Texture2D result = new Texture2D(width, height);
RenderTexture.active = rt;
result.ReadPixels(new Rect(0, 0, width, height), 0, 0);
result.Apply();
RenderTexture.active = null;
return result;
}
}
}

8
TextureStitcher.meta Normal file
View file

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{
"name": "TextureStitcher",
"rootNamespace": "",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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"autoReferenced": true,
"defineConstraints": [],
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}

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View file

@ -0,0 +1,129 @@
using UnityEditor;
using UnityEngine;
using System.IO;
namespace gay.lilyy.TextureStitcher
{
[CreateAssetMenu(fileName = "TextureStitcherSettings", menuName = "Texture Stitcher/Settings")]
public class TextureStitcherSettings : ScriptableObject
{
public Texture2D[] textures;
public string savePath = "Assets/StitchedTexture.png";
}
[CustomEditor(typeof(TextureStitcherSettings))]
public class TextureStitcherEditor : Editor
{
private SerializedProperty texturesProp;
private SerializedProperty savePathProp;
private void OnEnable()
{
texturesProp = serializedObject.FindProperty("textures");
savePathProp = serializedObject.FindProperty("savePath");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("Texture Layers (Top → Bottom)", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(savePathProp);
DrawReversedArray(texturesProp);
GUILayout.Space(10);
if (GUILayout.Button("Generate Stitched Texture"))
GenerateStitchedTexture();
serializedObject.ApplyModifiedProperties();
}
private void DrawReversedArray(SerializedProperty array)
{
if (!array.isArray)
return;
// Draw size field (normal Unity behavior)
EditorGUILayout.PropertyField(array.FindPropertyRelative("Array.size"));
// Reverse array in-place
int count = array.arraySize;
for (int i = 0; i < count / 2; i++)
array.MoveArrayElement(i, count - 1 - i);
// Draw array normally
EditorGUILayout.PropertyField(array, GUIContent.none, true);
// Restore original order
for (int i = 0; i < count / 2; i++)
array.MoveArrayElement(i, count - 1 - i);
}
private void GenerateStitchedTexture()
{
TextureStitcherSettings settings = (TextureStitcherSettings)target;
GenerateStitchedTexture(settings);
}
internal static void GenerateStitchedTexture(TextureStitcherSettings settings)
{
int width = 0;
int height = 0;
foreach (var tex in settings.textures)
{
if (!tex) continue;
width = Mathf.Max(width, tex.width);
height = Mathf.Max(height, tex.height);
}
Texture2D output = new Texture2D(width, height, TextureFormat.RGBA32, false);
Color[] pixels = new Color[width * height];
for (int i = 0; i < pixels.Length; i++) pixels[i] = Color.clear;
output.SetPixels(pixels);
// Bottom → top
for (int i = 0; i < settings.textures.Length; i++)
{
var tex = settings.textures[i];
if (!tex) continue;
Texture2D resized = Resize(tex, width, height);
Color[] src = resized.GetPixels();
Color[] dst = output.GetPixels();
for (int p = 0; p < dst.Length; p++)
{
Color s = src[p];
dst[p] = Color.Lerp(dst[p], s, s.a);
}
output.SetPixels(dst);
}
output.Apply();
File.WriteAllBytes(settings.savePath, output.EncodeToPNG());
AssetDatabase.Refresh();
Debug.Log("Stitched texture saved to " + settings.savePath);
}
private static Texture2D Resize(Texture2D src, int width, int height)
{
RenderTexture rt = RenderTexture.GetTemporary(width, height, 0);
Graphics.Blit(src, rt);
RenderTexture.active = rt;
Texture2D result = new Texture2D(width, height, TextureFormat.RGBA32, false);
result.ReadPixels(new Rect(0, 0, width, height), 0, 0);
result.Apply();
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(rt);
return result;
}
}
}

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View file

@ -0,0 +1,67 @@
using UnityEditor;
using UnityEngine;
using System.Linq;
namespace gay.lilyy.TextureStitcher
{
public class TextureStitcherAutoRegen : AssetPostprocessor
{
private const string MenuPath = "LillithRosePup/Import Regens/Texture Stitcher";
private const string PrefKey = "TextureStitcher.AutoRegen";
[MenuItem(MenuPath)]
private static void Toggle()
{
bool enabled = !EditorPrefs.GetBool(PrefKey, true);
EditorPrefs.SetBool(PrefKey, enabled);
Menu.SetChecked(MenuPath, enabled);
}
[MenuItem(MenuPath, true)]
private static bool ToggleValidate()
{
Menu.SetChecked(MenuPath, EditorPrefs.GetBool(PrefKey, true));
return true;
}
private static bool IsEnabled()
{
return EditorPrefs.GetBool(PrefKey, true);
}
static void OnPostprocessAllAssets(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
if (!IsEnabled())
return;
if (importedAssets.Length == 0)
return;
var stitchers = AssetDatabase
.FindAssets("t:TextureStitcherSettings")
.Select(guid =>
AssetDatabase.LoadAssetAtPath<TextureStitcherSettings>(
AssetDatabase.GUIDToAssetPath(guid)))
.Where(s => s && s.textures != null && s.textures.Length > 0)
.ToArray();
if (stitchers.Length == 0)
return;
foreach (string path in importedAssets)
{
var tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (!tex) continue;
foreach (var stitcher in stitchers)
{
if (stitcher.textures.Contains(tex))
TextureStitcherEditor.GenerateStitchedTexture(stitcher);
}
}
}
}
}

View file

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