using gay.lilyy.aaccore; using UnityEditor; namespace gay.lilyy.avatarname.version.aac { [InitializeOnLoad] public class Template : LayerGroup { // remove when ready for uploaded public override bool experimental => true; private static readonly Template _instance = new(); static Template() {} public override string DisplayName => "Template"; public override string SystemName => "template"; public override void Run(AACAssets assets) { Logger.LogInfo("LayerGroup Template.Run() Called!"); } } }