using System; using UnityEngine; using VRC.SDKBase; namespace gay.lilyy.aacshared.runtimecomponents { public class FloaterDefinition: MonoBehaviour, IEditorOnly { // unity needs this to show the enable/disable box void Start(){} public float floatHeight = 0; [Tooltip("Time in seconds for one full spin cycle")] public float loopInSeconds = 10f; [Tooltip("Number of times object spins in one loop")] public int spinCycles = 2; [Tooltip("Axis to spin around (x, y, or z)")] public string spinAxis = "z"; public bool enableOnPC = true; [Tooltip("Quest, Pico, Android/iOS Mobile, etc.")] public bool enableOnMobile = true; [Tooltip("If set, this parameter will toggle the floater on/off")] public string toggleParamName = ""; /** Compares two FloaterDefinitions for equality based on their properties. Used for chunking similar floaters into one animation layer */ public override int GetHashCode() { return HashCode.Combine(floatHeight, loopInSeconds, spinCycles, enableOnPC, enableOnMobile, toggleParamName); } } }