using System; using System.Collections.Generic; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; using VRC.SDKBase; namespace gay.lilyy.MusicPlayer { [RequireComponent(typeof(AudioSource))] [AddComponentMenu("LillithRosePup/Music Player Song")] public class MusicPlayerSong : MonoBehaviour, IEditorOnly { public string Name = "Song Name"; [HideInInspector] public int TrackNumber = -1; public AudioClip song; public Texture2D icon; public string Folder; } }