using System.Collections.Generic; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; using VRC.SDKBase; namespace gay.lilyy.PresetGenerator { [System.Serializable] public class PresetParameter { public string name; public VRCExpressionParameters.ValueType valueType; public float setTo; public bool shouldChange = false; } [AddComponentMenu("LillithRosePup/Parameter Preset")] public class ParameterPreset : MonoBehaviour, IEditorOnly { public string Name = "New Preset"; [HideInInspector] // custom inspector public List Parameters; } }