using gay.lilyy.DeleteEarly; using nadena.dev.ndmf; using UnityEngine; [assembly: ExportsPlugin(typeof(DeleteEarlyPlugin))] namespace gay.lilyy.DeleteEarly { public class DeleteEarlyPlugin : Plugin { public override string DisplayName => "Delete Early"; public override string QualifiedName => "gay.lilyy.DeleteEarly"; protected override void Configure() { InPhase(BuildPhase.FirstChance).Run("DeleteEarly", ctx => { var configs = ctx.AvatarRootObject.GetComponentsInChildren(true); if (configs == null || configs.Length == 0) return; foreach (var config in configs) { if (config == null) continue; GameObject targetToDelete = config.targetObject != null ? config.targetObject : config.gameObject; if (targetToDelete != null) { Object.DestroyImmediate(targetToDelete); } } }); } } }