using System.Collections.Generic; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; using VRC.SDKBase; namespace gay.lilyy.MusicPlayer { [RequireComponent(typeof(AudioSource))] public class MusicPlayerSong : MonoBehaviour, IEditorOnly { public string Name = "Song Name"; public int TrackNumber = 1; public AudioClip song; } }