using UnityEngine; namespace gay.lilyy.PlaneCam { public enum PlaneDirection { XPositive, XNegative, YPositive, YNegative, ZPositive, ZNegative } [AddComponentMenu("LillithRosePup/Plane Cam")] [RequireComponent(typeof(Camera))] public class PlaneCam : MonoBehaviour, VRC.SDKBase.IEditorOnly { public GameObject target; public PlaneDirection direction = PlaneDirection.ZPositive; } }