using UnityEngine; public enum RuntimeModelImporterMeshCompression { // // Summary: // No mesh compression (default). Off, // // Summary: // Low amount of mesh compression. Low, // // Summary: // Medium amount of mesh compression. Medium, // // Summary: // High amount of mesh compression. High } namespace gay.lilyy.MeshCompression { public class MeshCompressionConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly { public RuntimeModelImporterMeshCompression windowsCompression = RuntimeModelImporterMeshCompression.Off; public RuntimeModelImporterMeshCompression androidCompression = RuntimeModelImporterMeshCompression.Medium; } }