SharedVRCStuff/PlaneCam/Editor/PlaneCamEditor.cs
2025-12-04 19:16:38 -05:00

121 lines
4.5 KiB
C#

using UnityEngine;
using UnityEditor;
using gay.lilyy.PlaneCam;
namespace gay.lilyy.PlaneCam.Editor
{
[InitializeOnLoad]
public class PlaneCamEditor
{
static PlaneCamEditor()
{
EditorApplication.update += UpdatePlaneCams;
}
static void UpdatePlaneCams()
{
PlaneCam[] planeCams = Object.FindObjectsOfType<PlaneCam>(true);
foreach (PlaneCam planeCam in planeCams)
{
if (planeCam == null || planeCam.target == null)
continue;
Camera cam = planeCam.GetComponent<Camera>();
if (cam == null)
continue;
// Get the bounds of the target plane
Bounds bounds = GetBounds(planeCam.target);
if (bounds.size.magnitude < 0.001f)
continue;
// Get plane normal and center
Vector3 planeNormal = GetPlaneNormal(planeCam.target, planeCam.direction);
Vector3 planeCenter = bounds.center;
// Calculate the plane's dimensions in its local space
// Project bounds size onto the plane's local axes
Transform planeTransform = planeCam.target.transform;
Vector3 localSize = bounds.size;
// Find the two dimensions that define the plane (ignore the smallest dimension)
// This assumes the plane is flat, so one dimension should be very small
float minDim = Mathf.Min(localSize.x, localSize.y, localSize.z);
float maxDim = Mathf.Max(localSize.x, localSize.y, localSize.z);
float midDim = localSize.x + localSize.y + localSize.z - minDim - maxDim;
// Use the larger of the two plane dimensions to ensure it fills the square viewport
float planeSize = Mathf.Max(maxDim, midDim);
// Set aspect ratio to 1:1 for square viewport
cam.aspect = 1.0f;
// Calculate distance and position
if (cam.orthographic)
{
cam.orthographicSize = planeSize * 0.5f;
// Position camera perpendicular to the plane
cam.transform.position = planeCenter - planeNormal * 10f; // Distance doesn't matter for orthographic
cam.transform.LookAt(planeCenter, planeTransform.up);
}
else
{
// For perspective camera, calculate distance based on FOV
// distance = (size/2) / tan(FOV/2)
float halfFOV = cam.fieldOfView * 0.5f * Mathf.Deg2Rad;
float distance = (planeSize * 0.5f) / Mathf.Tan(halfFOV);
// Position camera perpendicular to the plane, looking at center
cam.transform.position = planeCenter - planeNormal * distance;
cam.transform.LookAt(planeCenter, planeTransform.up);
}
}
}
static Bounds GetBounds(GameObject target)
{
Renderer renderer = target.GetComponent<Renderer>();
if (renderer != null)
{
return renderer.bounds;
}
// If no renderer, try to get bounds from collider
Collider collider = target.GetComponent<Collider>();
if (collider != null)
{
return collider.bounds;
}
// Fallback: use transform scale
return new Bounds(target.transform.position, target.transform.lossyScale);
}
static Vector3 GetPlaneNormal(GameObject target, PlaneDirection direction)
{
Transform t = target.transform;
// Use the specified direction setting
switch (direction)
{
case PlaneDirection.XPositive:
return t.right;
case PlaneDirection.XNegative:
return -t.right;
case PlaneDirection.YPositive:
return t.up;
case PlaneDirection.YNegative:
return -t.up;
case PlaneDirection.ZPositive:
return t.forward;
case PlaneDirection.ZNegative:
return -t.forward;
default:
return t.forward;
}
}
}
}