SharedVRCStuff/PresetGenerator/Editor/PresetGeneratorInspector.cs

168 lines
No EOL
6.3 KiB
C#

using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDK3.Avatars.Components;
namespace gay.lilyy.PresetGenerator
{
[CustomEditor(typeof(ParameterPreset))]
public class ParameterPresetInspector : UnityEditor.Editor
{
private ParameterPreset preset;
private bool parametersLoaded = false;
private void OnEnable()
{
preset = (ParameterPreset)target;
LoadMissingParameters();
}
private void LoadMissingParameters()
{
VRCAvatarDescriptor aviDesc = preset.gameObject.GetComponent<VRCAvatarDescriptor>();
if (aviDesc.expressionParameters == null || parametersLoaded)
return;
// Initialize Parameters list if it's null
if (preset.Parameters == null)
preset.Parameters = new List<PresetParameter>();
// Get parameters from the Group's ParametersFile
var sourceParameters = aviDesc.expressionParameters.parameters;
if (sourceParameters == null)
return;
// Create a dictionary of source parameters for quick lookup
var sourceParamDict = sourceParameters.ToDictionary(p => p.name, p => p);
// Create a set of source parameter names
var sourceParameterNames = new HashSet<string>(sourceParamDict.Keys);
// Remove parameters that exist in preset but not in source
bool hasChanges = false;
preset.Parameters.RemoveAll(presetParam =>
{
if (!sourceParameterNames.Contains(presetParam.name))
{
hasChanges = true;
return true; // Remove this parameter
}
return false; // Keep this parameter
});
// Add missing parameters and update existing ones
foreach (var sourceParam in sourceParameters)
{
var existingParam = preset.Parameters.FirstOrDefault(p => p.name == sourceParam.name);
if (existingParam == null)
{
// Add new parameter
var clonedParam = new PresetParameter
{
name = sourceParam.name,
valueType = sourceParam.valueType,
setTo = sourceParam.defaultValue,
shouldChange = false,
};
preset.Parameters.Add(clonedParam);
hasChanges = true;
}
else
{
// Update existing parameter to match source type
if (existingParam.valueType != sourceParam.valueType)
{
existingParam.valueType = sourceParam.valueType;
hasChanges = true;
}
}
}
if (hasChanges)
{
EditorUtility.SetDirty(preset);
Debug.Log($"Updated parameters in preset '{preset.Name}' to match source parameters file");
}
parametersLoaded = true;
}
public override void OnInspectorGUI()
{
// Ensure parameters are loaded when inspector is drawn
LoadMissingParameters();
// Draw the default inspector
DrawDefaultInspector();
// Custom parameter list rendering
if (preset.Parameters != null && preset.Parameters.Count > 0)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
for (int i = 0; i < preset.Parameters.Count; i++)
{
var param = preset.Parameters[i];
EditorGUILayout.BeginHorizontal();
// Parameter name
EditorGUILayout.LabelField(param.name, GUILayout.Width(150));
// Parameter type (read-only)
EditorGUILayout.LabelField($"Type: {param.valueType}", GUILayout.Width(100));
// Should change toggle
param.shouldChange = EditorGUILayout.Toggle(param.shouldChange, GUILayout.Width(60));
// Set to value (only show if shouldChange is true)
if (param.shouldChange)
{
switch (param.valueType)
{
case VRCExpressionParameters.ValueType.Bool:
param.setTo = EditorGUILayout.Toggle(param.setTo > 0.5f) ? 1f : 0f;
break;
case VRCExpressionParameters.ValueType.Int:
param.setTo = EditorGUILayout.IntField((int)param.setTo);
break;
case VRCExpressionParameters.ValueType.Float:
param.setTo = EditorGUILayout.FloatField(param.setTo);
break;
}
}
else
{
EditorGUILayout.LabelField("(unchanged)", GUILayout.Width(80));
}
EditorGUILayout.EndHorizontal();
}
}
// Add a button to manually reload parameters
EditorGUILayout.Space();
if (GUILayout.Button("Reload Parameters from Group"))
{
parametersLoaded = false;
LoadMissingParameters();
}
// Add a button to clear all parameters
if (GUILayout.Button("Clear All Parameters"))
{
if (EditorUtility.DisplayDialog("Clear Parameters",
"Are you sure you want to clear all parameters from this preset?",
"Yes", "No"))
{
preset.Parameters.Clear();
EditorUtility.SetDirty(preset);
}
}
}
}
}