Bring in AAC!
project ive been working on for a while, just felt confident enough to move it here
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parent
e608e2a56b
commit
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209 changed files with 1561 additions and 74738 deletions
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@ -4,7 +4,8 @@
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"references": [
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"GUID:108c6ed81f83e074fa168f7087c2a246",
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"GUID:62ced99b048af7f4d8dfe4bed8373d76",
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"GUID:5718fb738711cd34ea54e9553040911d"
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"GUID:5718fb738711cd34ea54e9553040911d",
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"GUID:901e56b065a857d4483a77f8cae73588"
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],
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"includePlatforms": [
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"Editor"
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using gay.lilyy.MenuIconReplacer;
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using nadena.dev.ndmf;
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using nadena.dev.ndmf.vrchat;
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using NUnit.Framework.Constraints;
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using UnityEditor;
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using UnityEngine;
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@ -23,7 +24,8 @@ namespace gay.lilyy.MenuIconReplacer
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var obj = ctx.AvatarRootObject.GetComponent<MenuIconReplacerConfig>();
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if (obj != null)
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{
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ctx.AvatarDescriptor.expressionsMenu = RecurseMenu(obj, ctx.AvatarDescriptor.expressionsMenu);
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var descriptor = ctx.VRChatAvatarDescriptor();
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descriptor.expressionsMenu = RecurseMenu(obj, descriptor.expressionsMenu);
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Object.DestroyImmediate(obj);
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}
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});
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