ugh
This commit is contained in:
parent
6031db6620
commit
4809e7cfa0
17 changed files with 276 additions and 159 deletions
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@ -164,18 +164,18 @@ namespace gay.lilyy.aaccore
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// Start overall timer
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var overallStopwatch = Stopwatch.StartNew();
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V5AACLogger.LogInfo("Starting Lillith V5 AAC generation...");
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AACLogger.LogInfo("Starting AAC generation...");
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var root = ComponentHelper.GetComponentInChildrenWithError<AACRoot>(ctx.AvatarRootObject);
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if (root == null)
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{
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V5AACLogger.LogInfo("No LillithV5AACRoot component found. Skipping.");
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AACLogger.LogInfo("No AACRoot component found. Skipping.");
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return;
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}
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// Skip if the root GameObject or the component itself is disabled
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if (!root.enabled || !root.gameObject.activeInHierarchy)
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{
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V5AACLogger.LogInfo($"LillithV5AACRoot on GameObject '{root.name}' is disabled or inactive. Skipping.");
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AACLogger.LogInfo($"AACRoot on GameObject '{root.name}' is disabled or inactive. Skipping.");
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return;
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}
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@ -193,7 +193,7 @@ namespace gay.lilyy.aaccore
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// Time AAC initialization
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var initStopwatch = Stopwatch.StartNew();
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V5AACLogger.LogInfo("Initializing Animator As Code...");
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AACLogger.LogInfo("Initializing Animator As Code...");
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assets.aac = AacV1.Create(new AacConfiguration
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{
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SystemName = SystemName,
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@ -209,11 +209,11 @@ namespace gay.lilyy.aaccore
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assets.fx = assets.aac.NewAnimatorController();
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initStopwatch.Stop();
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V5AACLogger.LogInfo($"AAC initialization completed in {initStopwatch.ElapsedMilliseconds}ms");
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AACLogger.LogInfo($"AAC initialization completed in {initStopwatch.ElapsedMilliseconds}ms");
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// Process layer groups with individual timing
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// Filter out the template LayerGroup (by SystemName)
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V5AACLogger.LogInfo($"Processing {layerGroups.Count} layer groups...");
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AACLogger.LogInfo($"Processing {layerGroups.Count} layer groups...");
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var totalLayerGroupTime = 0L;
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var processedCount = 0;
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@ -236,25 +236,25 @@ namespace gay.lilyy.aaccore
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if (!layerGroup.enabled)
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{
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V5AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (disabled)");
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AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (disabled)");
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skipped = true;
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}
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else if (layerGroup.experimental && !assets.experimentalEnabled)
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{
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V5AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (Experimental)");
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AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (Experimental)");
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skipped = true;
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}
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else if (!layerGroup.IsApplicable(assets))
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{
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if (layerGroup.shouldWarnIfNotApplicable)
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V5AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (Not applicable)");
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AACLogger.LogWarning($"Skipping layer group: {layerGroup.DisplayName} (Not applicable)");
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skipped = true;
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}
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if (!skipped)
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{
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V5AACLogger.LogInfo($"Running layer group: {layerGroup.DisplayName}");
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AACLogger.LogInfo($"Running layer group: {layerGroup.DisplayName}");
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layerGroup.Run(assets);
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processedCount++;
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}
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@ -265,26 +265,26 @@ namespace gay.lilyy.aaccore
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layerStopwatch.Stop();
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totalLayerGroupTime += layerStopwatch.ElapsedMilliseconds;
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V5AACLogger.LogInfo($"Layer group '{layerGroup.DisplayName}' completed in {layerStopwatch.ElapsedMilliseconds}ms");
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AACLogger.LogInfo($"Layer group '{layerGroup.DisplayName}' completed in {layerStopwatch.ElapsedMilliseconds}ms");
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}
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// Time Modular Avatar setup
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var maStopwatch = Stopwatch.StartNew();
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V5AACLogger.LogInfo("Creating Modular Avatar merge animator...");
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AACLogger.LogInfo("Creating Modular Avatar merge animator...");
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assets.modularAvatar.NewMergeAnimator(assets.fx.AnimatorController, VRCAvatarDescriptor.AnimLayerType.FX);
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maStopwatch.Stop();
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V5AACLogger.LogInfo($"Modular Avatar setup completed in {maStopwatch.ElapsedMilliseconds}ms");
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AACLogger.LogInfo($"Modular Avatar setup completed in {maStopwatch.ElapsedMilliseconds}ms");
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// Final timing summary
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overallStopwatch.Stop();
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V5AACLogger.LogSuccess($"Lillith V5 AAC generation completed successfully!");
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V5AACLogger.LogInfo($"=== TIMING SUMMARY ===");
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V5AACLogger.LogInfo($"Total time: {overallStopwatch.ElapsedMilliseconds}ms ({overallStopwatch.Elapsed.TotalSeconds:F2}s)");
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V5AACLogger.LogInfo($"AAC initialization: {initStopwatch.ElapsedMilliseconds}ms");
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V5AACLogger.LogInfo($"Layer groups: {totalLayerGroupTime}ms (processed: {processedCount}, skipped: {skippedCount})");
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V5AACLogger.LogInfo($"Modular Avatar: {maStopwatch.ElapsedMilliseconds}ms");
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V5AACLogger.LogInfo($"Average per layer group: {(processedCount > 0 ? totalLayerGroupTime / processedCount : 0)}ms");
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AACLogger.LogSuccess($"Lillith AAC generation completed successfully!");
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AACLogger.LogInfo($"=== TIMING SUMMARY ===");
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AACLogger.LogInfo($"Total time: {overallStopwatch.ElapsedMilliseconds}ms ({overallStopwatch.Elapsed.TotalSeconds:F2}s)");
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AACLogger.LogInfo($"AAC initialization: {initStopwatch.ElapsedMilliseconds}ms");
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AACLogger.LogInfo($"Layer groups: {totalLayerGroupTime}ms (processed: {processedCount}, skipped: {skippedCount})");
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AACLogger.LogInfo($"Modular Avatar: {maStopwatch.ElapsedMilliseconds}ms");
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AACLogger.LogInfo($"Average per layer group: {(processedCount > 0 ? totalLayerGroupTime / processedCount : 0)}ms");
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}
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}
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@ -6,10 +6,10 @@ namespace gay.lilyy.aaccore {
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{
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public virtual bool enabled { get { return true; } }
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public virtual bool experimental { get { return false; } }
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private V5AACLayerGroupLogger _logger;
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private AACLayerGroupLogger _logger;
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protected V5AACLayerGroupLogger Logger => _logger ??= new V5AACLayerGroupLogger(SystemName);
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protected AACLayerGroupLogger Logger => _logger ??= new AACLayerGroupLogger(SystemName);
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private static readonly List<LayerGroup> instances = new();
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@ -3,10 +3,10 @@ using gay.lilyy.logger;
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using UnityEngine;
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namespace gay.lilyy.aaccore {
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public class V5AACLogger : BaseLogger
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public class AACLogger : BaseLogger
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{
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private static V5AACLogger _instance;
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public static V5AACLogger Instance => _instance ??= new V5AACLogger();
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private static AACLogger _instance;
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public static AACLogger Instance => _instance ??= new AACLogger();
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protected override string SystemName => "AACCore";
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@ -36,11 +36,11 @@ namespace gay.lilyy.aaccore {
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public static void LogDebug(string message, Object context = null) => Instance.Debug(message, context);
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}
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public class V5AACLayerGroupLogger : BaseLogger
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public class AACLayerGroupLogger : BaseLogger
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{
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private readonly string _layerName;
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public V5AACLayerGroupLogger(string layerName)
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public AACLayerGroupLogger(string layerName)
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{
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_layerName = layerName;
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}
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@ -6,6 +6,7 @@ namespace gay.lilyy.aaccore {
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/// <summary>
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/// Adding this to the avatar root will build the FX layer.
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/// </summary>
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[AddComponentMenu("LillithRosePup/AAC Root")]
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public class AACRoot : MonoBehaviour, IEditorOnly {
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public bool experimentalPlayMode = true;
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public bool experimentalUpload = false;
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@ -1,121 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using gay.lilyy.PlaneCam;
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namespace gay.lilyy.PlaneCam.Editor
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{
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[InitializeOnLoad]
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public class PlaneCamEditor
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{
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static PlaneCamEditor()
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{
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EditorApplication.update += UpdatePlaneCams;
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}
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static void UpdatePlaneCams()
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{
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PlaneCam[] planeCams = Object.FindObjectsOfType<PlaneCam>(true);
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foreach (PlaneCam planeCam in planeCams)
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{
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if (planeCam == null || planeCam.target == null)
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continue;
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Camera cam = planeCam.GetComponent<Camera>();
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if (cam == null)
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continue;
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// Get the bounds of the target plane
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Bounds bounds = GetBounds(planeCam.target);
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if (bounds.size.magnitude < 0.001f)
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continue;
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// Get plane normal and center
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Vector3 planeNormal = GetPlaneNormal(planeCam.target, planeCam.direction);
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Vector3 planeCenter = bounds.center;
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// Calculate the plane's dimensions in its local space
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// Project bounds size onto the plane's local axes
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Transform planeTransform = planeCam.target.transform;
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Vector3 localSize = bounds.size;
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// Find the two dimensions that define the plane (ignore the smallest dimension)
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// This assumes the plane is flat, so one dimension should be very small
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float minDim = Mathf.Min(localSize.x, localSize.y, localSize.z);
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float maxDim = Mathf.Max(localSize.x, localSize.y, localSize.z);
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float midDim = localSize.x + localSize.y + localSize.z - minDim - maxDim;
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// Use the larger of the two plane dimensions to ensure it fills the square viewport
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float planeSize = Mathf.Max(maxDim, midDim);
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// Set aspect ratio to 1:1 for square viewport
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cam.aspect = 1.0f;
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// Calculate distance and position
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if (cam.orthographic)
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{
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cam.orthographicSize = planeSize * 0.5f;
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// Position camera perpendicular to the plane
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cam.transform.position = planeCenter - planeNormal * 10f; // Distance doesn't matter for orthographic
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cam.transform.LookAt(planeCenter, planeTransform.up);
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}
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else
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{
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// For perspective camera, calculate distance based on FOV
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// distance = (size/2) / tan(FOV/2)
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float halfFOV = cam.fieldOfView * 0.5f * Mathf.Deg2Rad;
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float distance = (planeSize * 0.5f) / Mathf.Tan(halfFOV);
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// Position camera perpendicular to the plane, looking at center
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cam.transform.position = planeCenter - planeNormal * distance;
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cam.transform.LookAt(planeCenter, planeTransform.up);
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}
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}
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}
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static Bounds GetBounds(GameObject target)
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{
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Renderer renderer = target.GetComponent<Renderer>();
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if (renderer != null)
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{
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return renderer.bounds;
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}
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// If no renderer, try to get bounds from collider
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Collider collider = target.GetComponent<Collider>();
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if (collider != null)
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{
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return collider.bounds;
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}
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// Fallback: use transform scale
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return new Bounds(target.transform.position, target.transform.lossyScale);
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}
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static Vector3 GetPlaneNormal(GameObject target, PlaneDirection direction)
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{
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Transform t = target.transform;
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// Use the specified direction setting
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switch (direction)
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{
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case PlaneDirection.XPositive:
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return t.right;
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case PlaneDirection.XNegative:
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return -t.right;
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case PlaneDirection.YPositive:
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return t.up;
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case PlaneDirection.YNegative:
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return -t.up;
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case PlaneDirection.ZPositive:
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return t.forward;
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case PlaneDirection.ZNegative:
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return -t.forward;
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default:
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return t.forward;
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace gay.lilyy.PlaneCam
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{
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@ -20,5 +22,124 @@ namespace gay.lilyy.PlaneCam
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{
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public GameObject target;
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public PlaneDirection direction = PlaneDirection.ZPositive;
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public void UpdateCamera()
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{
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if (target == null)
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return;
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Camera cam = GetComponent<Camera>();
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if (cam == null)
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return;
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// Get the bounds of the target plane
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Bounds bounds = GetBounds(target);
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if (bounds.size.magnitude < 0.001f)
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return;
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// Get plane normal and center
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Vector3 planeNormal = GetPlaneNormal(target, direction);
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Vector3 planeCenter = bounds.center;
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// Calculate the plane's dimensions in its local space
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// Project bounds size onto the plane's local axes
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Transform planeTransform = target.transform;
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Vector3 localSize = bounds.size;
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// Find the two dimensions that define the plane (ignore the smallest dimension)
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// This assumes the plane is flat, so one dimension should be very small
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float minDim = Mathf.Min(localSize.x, localSize.y, localSize.z);
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float maxDim = Mathf.Max(localSize.x, localSize.y, localSize.z);
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float midDim = localSize.x + localSize.y + localSize.z - minDim - maxDim;
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// Use the larger of the two plane dimensions to ensure it fills the square viewport
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float planeSize = Mathf.Max(maxDim, midDim);
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// Set aspect ratio to 1:1 for square viewport
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cam.aspect = 1.0f;
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// Calculate distance and position
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if (cam.orthographic)
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{
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cam.orthographicSize = planeSize * 0.5f;
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// Position camera perpendicular to the plane
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cam.transform.position = planeCenter - planeNormal * 10f; // Distance doesn't matter for orthographic
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cam.transform.LookAt(planeCenter, planeTransform.up);
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}
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else
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{
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// For perspective camera, calculate distance based on FOV
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// distance = (size/2) / tan(FOV/2)
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float halfFOV = cam.fieldOfView * 0.5f * Mathf.Deg2Rad;
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float distance = (planeSize * 0.5f) / Mathf.Tan(halfFOV);
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// Position camera perpendicular to the plane, looking at center
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cam.transform.position = planeCenter - planeNormal * distance;
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cam.transform.LookAt(planeCenter, planeTransform.up);
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}
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}
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Bounds GetBounds(GameObject target)
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{
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Renderer renderer = target.GetComponent<Renderer>();
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if (renderer != null)
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{
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return renderer.bounds;
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}
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// If no renderer, try to get bounds from collider
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Collider collider = target.GetComponent<Collider>();
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if (collider != null)
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{
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return collider.bounds;
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}
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// Fallback: use transform scale
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return new Bounds(target.transform.position, target.transform.lossyScale);
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}
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Vector3 GetPlaneNormal(GameObject target, PlaneDirection direction)
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{
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Transform t = target.transform;
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// Use the specified direction setting
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switch (direction)
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{
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case PlaneDirection.XPositive:
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return t.right;
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case PlaneDirection.XNegative:
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return -t.right;
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case PlaneDirection.YPositive:
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return t.up;
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case PlaneDirection.YNegative:
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return -t.up;
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case PlaneDirection.ZPositive:
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return t.forward;
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case PlaneDirection.ZNegative:
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return -t.forward;
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default:
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return t.forward;
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}
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(PlaneCam))]
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public class PlaneCamInspector : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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PlaneCam planeCam = (PlaneCam)target;
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EditorGUILayout.Space();
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if (GUILayout.Button("Update Camera"))
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{
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planeCam.UpdateCamera();
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}
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}
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}
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#endif
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}
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8
PlatformSpecificFX.meta
Normal file
8
PlatformSpecificFX.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: f2577c1118081964793d2e54370ea95d
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folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
guid: dfb718cc85f807a4585cc3dd07098767
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guid: 4fb4c374accfed2468cd020df25fe43c
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folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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22
PlatformSpecificFX/Editor/PlatformSpecificFXEditor.asmdef
Normal file
22
PlatformSpecificFX/Editor/PlatformSpecificFXEditor.asmdef
Normal file
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@ -0,0 +1,22 @@
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|||
{
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||||
"name": "PlatformSpecificFXEditor",
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||||
"rootNamespace": "",
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||||
"references": [
|
||||
"GUID:62ced99b048af7f4d8dfe4bed8373d76",
|
||||
"GUID:5718fb738711cd34ea54e9553040911d",
|
||||
"GUID:901e56b065a857d4483a77f8cae73588",
|
||||
"GUID:209cbd2a789c4f72963fdbf1f8a01909",
|
||||
"GUID:424958f3f014e9b43ab88ec66b389caf"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
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||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
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||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0010e90dfaa354f4ca094b433acef847
|
||||
guid: c8c6365cf8a2e724caa7fe8be7e75792
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
51
PlatformSpecificFX/Editor/PlatformSpecificFXPlugin.cs
Normal file
51
PlatformSpecificFX/Editor/PlatformSpecificFXPlugin.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using gay.lilyy.platformspecificfx;
|
||||
using nadena.dev.ndmf;
|
||||
using nadena.dev.ndmf.vrchat;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.Avatars.Components;
|
||||
|
||||
[assembly: ExportsPlugin(typeof(PlatformSpecificFXPlugin))]
|
||||
|
||||
namespace gay.lilyy.platformspecificfx
|
||||
{
|
||||
public class PlatformSpecificFXPlugin : Plugin<PlatformSpecificFXPlugin>
|
||||
{
|
||||
public override string DisplayName => "Platform Specific FX";
|
||||
public override string QualifiedName => "gay.lilyy.platformspecificfx";
|
||||
|
||||
protected override void Configure()
|
||||
{
|
||||
InPhase(BuildPhase.FirstChance).Run("PlatformSpecificFX", ctx =>
|
||||
{
|
||||
var configs = ctx.AvatarRootObject.GetComponentsInChildren<PlatformSpecificFX>(true);
|
||||
if (configs == null || configs.Length == 0)
|
||||
return;
|
||||
|
||||
var targetAnimator = EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows
|
||||
|| EditorUserBuildSettings.activeBuildTarget == BuildTarget.StandaloneWindows64 ?
|
||||
configs[0].desktop : configs[0].mobile;
|
||||
if (targetAnimator == null) throw new Exception("Target animator not found");
|
||||
|
||||
var baseAnimationLayers = ctx.VRChatAvatarDescriptor().baseAnimationLayers.ToList();
|
||||
// replace the fx layer with the target animator
|
||||
var foundFXLayer = false;
|
||||
for (int i = 0; i < baseAnimationLayers.Count; i++)
|
||||
{
|
||||
var layer = baseAnimationLayers[i];
|
||||
if (layer.type == VRCAvatarDescriptor.AnimLayerType.FX) {
|
||||
Debug.Log($"Found FX Layer, Replacing with {targetAnimator.name}");
|
||||
layer.animatorController = targetAnimator;
|
||||
baseAnimationLayers[i] = layer;
|
||||
foundFXLayer = true;
|
||||
}
|
||||
}
|
||||
if (!foundFXLayer) throw new Exception("FX Layer not found");
|
||||
ctx.VRChatAvatarDescriptor().baseAnimationLayers = baseAnimationLayers.ToArray();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0e148c194888c8f4b80fbb649b2f1a02
|
||||
guid: 1ce53e373aea68e4b97c79e7e8df274c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
8
PlatformSpecificFX/Runtime.meta
Normal file
8
PlatformSpecificFX/Runtime.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fb1855544ce8de94794ec16500fad59c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
13
PlatformSpecificFX/Runtime/PlatformSpecificFX.cs
Normal file
13
PlatformSpecificFX/Runtime/PlatformSpecificFX.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace gay.lilyy.platformspecificfx
|
||||
{
|
||||
[AddComponentMenu("LillithRosePup/Platform Specific FX")]
|
||||
public class PlatformSpecificFX : MonoBehaviour, VRC.SDKBase.IEditorOnly
|
||||
{
|
||||
public AnimatorController desktop;
|
||||
public AnimatorController mobile;
|
||||
}
|
||||
}
|
||||
|
||||
11
PlatformSpecificFX/Runtime/PlatformSpecificFX.cs.meta
Normal file
11
PlatformSpecificFX/Runtime/PlatformSpecificFX.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24bc2531ec6d029449c1cf0e322c6612
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,12 +1,8 @@
|
|||
{
|
||||
"name": "PlaneCamEditor",
|
||||
"name": "PlatformSpecificFXRuntime",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:a9f136790ce90f740a7142ab21ff971a"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 424958f3f014e9b43ab88ec66b389caf
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue