Add hashcode to floater layer name to prevent conflicts
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1 changed files with 1 additions and 1 deletions
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@ -32,7 +32,7 @@ namespace gay.lilyy.aacshared.layers
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private void createLayer(AACAssets assets, MultiTransformDefinition multiDef)
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{
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var layer = assets.fx.NewLayer($"Floater {multiDef.Definition.name} and {multiDef.Transforms.Count - 1} more");
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var layer = assets.fx.NewLayer($"Floater {multiDef.Definition.name} {multiDef.Definition.GetHashCode()} and {multiDef.Transforms.Count - 1} more");
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if (!new[] { "x", "y", "z" }.Contains(multiDef.Definition.spinAxis.ToLower()))
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{
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Logger.LogWarning($"Floater system: Invalid spin axis '{multiDef.Definition.spinAxis}' in definition '{multiDef.Definition.name}'. Must be one of 'x', 'y', or 'z'. Skipping.");
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