Group all components into a folder

This commit is contained in:
Lillith Rose 2025-09-28 15:32:43 -04:00
parent 5badf016a5
commit a8d5ba8ba1
9 changed files with 10 additions and 0 deletions

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@ -5,6 +5,8 @@ using System.Linq;
using UnityEditor;
#endif
[AddComponentMenu("LillithRosePup/AudioLink Sys Audio")]
[RequireComponent(typeof(AudioSource))]
public class SystemAudioCapture : MonoBehaviour
{

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@ -6,6 +6,7 @@ using UnityEditor;
namespace gay.lilyy.EditorNotes {
[AddComponentMenu("LillithRosePup/Editor Note")]
public class EditorNote : MonoBehaviour, IEditorOnly
{
public enum ValueType { Int, Float, Vector3, String, All, None }

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@ -1,6 +1,7 @@
using UnityEngine;
using VRC.SDKBase;
namespace gay.lilyy.EditorNotes {
[AddComponentMenu("LillithRosePup/Game Object Note")]
public class GameObjectReference : MonoBehaviour, IEditorOnly
{
public GameObject gObject;

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@ -3,6 +3,7 @@ using UnityEngine;
namespace gay.lilyy.MenuIconRemover
{
[AddComponentMenu("LillithRosePup/VRCExpressionsMenu/Icon Remover")]
public class MenuIconRemoverConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
public string[] exclude = new string[0];

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@ -11,6 +11,7 @@ namespace gay.lilyy.MenuIconReplacer
public Texture2D to;
}
[AddComponentMenu("LillithRosePup/VRCExpressionsMenu/Icon Replacer")]
public class MenuIconReplacerConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
[HideInInspector]

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@ -3,6 +3,7 @@ using UnityEngine;
namespace gay.lilyy.MenuStyling
{
[AddComponentMenu("LillithRosePup/VRCExpressionsMenu/Styling")]
public class MenuStylingConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
public string Prefix = "<b><color=#c481d6>";

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@ -22,6 +22,7 @@ public enum RuntimeModelImporterMeshCompression
}
namespace gay.lilyy.MeshCompression
{
[AddComponentMenu("LillithRosePup/Mesh Compression")]
public class MeshCompressionConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
public RuntimeModelImporterMeshCompression windowsCompression = RuntimeModelImporterMeshCompression.Off;

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@ -7,6 +7,7 @@ using VRC.SDKBase;
namespace gay.lilyy.MusicPlayer
{
[RequireComponent(typeof(AudioSource))]
[AddComponentMenu("LillithRosePup/Music Player Song")]
public class MusicPlayerSong : MonoBehaviour, IEditorOnly {
public string Name = "Song Name";
[HideInInspector]

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@ -12,6 +12,7 @@ namespace gay.lilyy.PresetGenerator
public float setTo;
public bool shouldChange = false;
}
[AddComponentMenu("LillithRosePup/Parameter Preset")]
public class ParameterPreset : MonoBehaviour, IEditorOnly {
public string Name = "New Preset";