SharedVRCStuff/MeshCompression/Runtime/MeshCompression.cs

32 lines
No EOL
798 B
C#

using UnityEngine;
public enum RuntimeModelImporterMeshCompression
{
//
// Summary:
// No mesh compression (default).
Off,
//
// Summary:
// Low amount of mesh compression.
Low,
//
// Summary:
// Medium amount of mesh compression.
Medium,
//
// Summary:
// High amount of mesh compression.
High
}
namespace gay.lilyy.MeshCompression
{
[AddComponentMenu("LillithRosePup/Mesh Compression")]
public class MeshCompressionConfig : MonoBehaviour, VRC.SDKBase.IEditorOnly
{
public RuntimeModelImporterMeshCompression windowsCompression = RuntimeModelImporterMeshCompression.Off;
public RuntimeModelImporterMeshCompression androidCompression = RuntimeModelImporterMeshCompression.Medium;
}
}