Allow split w & h
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1 changed files with 8 additions and 6 deletions
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@ -9,7 +9,8 @@ namespace gay.lilyy.TextureAtlasGenerator
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public class TextureAtlasSettings : ScriptableObject
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public class TextureAtlasSettings : ScriptableObject
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{
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{
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public Texture2D[] textures;
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public Texture2D[] textures;
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public int atlasSize = 1024;
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public int atlasWidth = 1024;
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public int atlasHeight = 1024;
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public int columns = 4;
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public int columns = 4;
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public int rows = 4;
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public int rows = 4;
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public string savePath = "Assets/Atlas.png";
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public string savePath = "Assets/Atlas.png";
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@ -34,7 +35,8 @@ namespace gay.lilyy.TextureAtlasGenerator
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serializedObject.Update();
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serializedObject.Update();
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EditorGUILayout.LabelField("Texture Atlas Settings", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Texture Atlas Settings", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasSize"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasWidth"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasHeight"));
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EditorGUILayout.PropertyField(columnsProp);
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EditorGUILayout.PropertyField(columnsProp);
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EditorGUILayout.PropertyField(rowsProp);
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EditorGUILayout.PropertyField(rowsProp);
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EditorGUILayout.PropertyField(serializedObject.FindProperty("savePath"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("savePath"));
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@ -88,13 +90,13 @@ namespace gay.lilyy.TextureAtlasGenerator
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return;
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return;
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}
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}
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Texture2D atlas = new Texture2D(settings.atlasSize, settings.atlasSize);
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Texture2D atlas = new Texture2D(settings.atlasWidth, settings.atlasHeight);
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Color[] blackPixels = new Color[settings.atlasSize * settings.atlasSize];
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Color[] blackPixels = new Color[settings.atlasWidth * settings.atlasHeight];
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for (int i = 0; i < blackPixels.Length; i++) blackPixels[i] = Color.black;
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for (int i = 0; i < blackPixels.Length; i++) blackPixels[i] = Color.black;
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atlas.SetPixels(blackPixels);
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atlas.SetPixels(blackPixels);
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int cellWidth = settings.atlasSize / settings.columns;
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int cellWidth = settings.atlasWidth / settings.columns;
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int cellHeight = settings.atlasSize / settings.rows;
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int cellHeight = settings.atlasHeight / settings.rows;
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for (int i = 0; i < settings.textures.Length; i++)
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for (int i = 0; i < settings.textures.Length; i++)
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{
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{
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