preset generator

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Lillith Rose (Device: Lucia) 2025-08-18 16:38:40 -04:00
parent 95b05f9a14
commit e58dde30e2
13 changed files with 437 additions and 0 deletions

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PresetGenerator.meta Normal file
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{
"name": "PresetGenerator",
"rootNamespace": "",
"references": [
"VRC.SDK3A",
"VRC.SDK3A.Editor",
"PresetGeneratorRuntime",
"AnimatorAsCode.V1",
"AnimatorAsCode.V1.VRChat",
"AnimatorAsCode.V1.ModularAvatar",
"nadena.dev.ndmf",
"nadena.dev.ndmf.vrchat"
],
"includePlatforms": [
"Editor"
],
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#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using VRC.SDK3.Editor;
using VRC.SDK3.Avatars.ScriptableObjects;
using UnityEditor.Animations;
using System;
using VRC.SDKBase;
using nadena.dev.ndmf;
using gay.lilyy.PresetGenerator.Editor;
using AnimatorAsCode.V1;
using VRC.SDK3.Avatars.Components;
using AnimatorAsCode.V1.ModularAvatar;
using UnityEditor;
using AnimatorAsCode.V1.VRC;
using Mono.Cecil.Cil;
using NUnit.Framework;
[assembly: ExportsPlugin(typeof(ParameterPresetPlugin))]
namespace gay.lilyy.PresetGenerator.Editor
{
public class ParameterPresetPlugin : Plugin<ParameterPresetPlugin>
{
public override string QualifiedName => "gay.lilyy.presetgenerator";
public override string DisplayName => "Preset Generator";
private const string SystemName = "PresetGenerator";
private const bool UseWriteDefaults = true;
protected override void Configure()
{
InPhase(BuildPhase.Generating).Run($"Generate {DisplayName}", Generate);
}
private void Generate(BuildContext ctx)
{
// Find all components of type ExampleToggle in this avatar.
var presets = ctx.AvatarRootTransform.GetComponents<ParameterPreset>();
if (presets.Length == 0) return; // If there are none in the avatar, skip this entirely.
// Initialize Animator As Code.
var aac = AacV1.Create(new AacConfiguration
{
SystemName = SystemName,
AnimatorRoot = ctx.AvatarRootTransform,
DefaultValueRoot = ctx.AvatarRootTransform,
AssetKey = GUID.Generate().ToString(),
AssetContainer = ctx.AssetContainer,
ContainerMode = AacConfiguration.Container.OnlyWhenPersistenceRequired,
// (For AAC 1.2.0 and above) The next line is recommended starting from NDMF 1.6.0.
// If you use a lower version of NDMF or if you don't use it, remove that line.
AssetContainerProvider = new NDMFContainerProvider(ctx),
// States will be created with Write Defaults set to ON or OFF based on whether UseWriteDefaults is true or false.
DefaultsProvider = new AacDefaultsProvider(UseWriteDefaults)
});
// Create a new animator controller.
// This will be merged with the rest of the playable layer at the end of this function.
var ctrl = aac.NewAnimatorController();
var layer = ctrl.NewLayer("Presets");
var presetParam = layer.IntParameter("Preset");
Dictionary<string, AacFlParameter<int>> intParams = new();
Dictionary<string, AacFlParameter<float>> floatParams = new();
Dictionary<string, AacFlParameter<bool>> boolParams = new();
var emptyClip = aac.NewClip();
var idle = layer.NewState("Idle").WithAnimation(emptyClip);
var presetIndex = 0;
foreach (var preset in presets)
{
presetIndex++;
var state = layer.NewState("Preset " + preset.Name)
.WithAnimation(emptyClip);
foreach (var param in preset.Parameters)
{
if (!param.shouldChange) continue;
switch (param.valueType)
{
case VRCExpressionParameters.ValueType.Int:
{
if (!intParams.ContainsKey(param.name))
{
intParams[param.name] = layer.IntParameter(param.name);
}
var layerParam = intParams[param.name];
state.Drives(layerParam, (int)param.setTo);
break;
}
case VRCExpressionParameters.ValueType.Float:
{
if (!floatParams.ContainsKey(param.name))
{
floatParams[param.name] = layer.FloatParameter(param.name);
}
var layerParam = floatParams[param.name];
state.Drives(layerParam, param.setTo);
break;
}
case VRCExpressionParameters.ValueType.Bool:
{
if (!boolParams.ContainsKey(param.name))
{
boolParams[param.name] = layer.BoolParameter(param.name);
}
var layerParam = boolParams[param.name];
state.Drives(layerParam, param.setTo > 0.5f);
break;
}
}
}
idle.TransitionsTo(state).When(presetParam.IsEqualTo(presetIndex));
state.TransitionsTo(idle).When(presetParam.IsEqualTo(0));
}
// Create a new object in the scene. We will add Modular Avatar components inside it.
var modularAvatar = MaAc.Create(new GameObject(SystemName)
{
transform = { parent = ctx.AvatarRootTransform }
});
// By creating a Modular Avatar Merge Animator component,
// our animator controller will be added to the avatar's FX layer.
modularAvatar.NewMergeAnimator(ctrl.AnimatorController, VRCAvatarDescriptor.AnimLayerType.FX);
}
}
internal class NDMFContainerProvider : IAacAssetContainerProvider
{
private readonly BuildContext _ctx;
public NDMFContainerProvider(BuildContext ctx) => _ctx = ctx;
public void SaveAsPersistenceRequired(UnityEngine.Object objectToAdd) => _ctx.AssetSaver.SaveAsset(objectToAdd);
public void SaveAsRegular(UnityEngine.Object objectToAdd) { } // Let NDMF crawl our assets when it finishes
public void ClearPreviousAssets() { } // ClearPreviousAssets is never used in non-destructive contexts
}
}
#endif

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using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDK3.Avatars.Components;
namespace gay.lilyy.PresetGenerator
{
[CustomEditor(typeof(ParameterPreset))]
public class ParameterPresetInspector : UnityEditor.Editor
{
private ParameterPreset preset;
private bool parametersLoaded = false;
private void OnEnable()
{
preset = (ParameterPreset)target;
LoadMissingParameters();
}
private void LoadMissingParameters()
{
VRCAvatarDescriptor aviDesc = preset.gameObject.GetComponent<VRCAvatarDescriptor>();
if (aviDesc.expressionParameters == null || parametersLoaded)
return;
// Initialize Parameters list if it's null
if (preset.Parameters == null)
preset.Parameters = new List<PresetParameter>();
// Get parameters from the Group's ParametersFile
var sourceParameters = aviDesc.expressionParameters.parameters;
if (sourceParameters == null)
return;
// Create a dictionary of source parameters for quick lookup
var sourceParamDict = sourceParameters.ToDictionary(p => p.name, p => p);
// Create a set of source parameter names
var sourceParameterNames = new HashSet<string>(sourceParamDict.Keys);
// Remove parameters that exist in preset but not in source
bool hasChanges = false;
preset.Parameters.RemoveAll(presetParam =>
{
if (!sourceParameterNames.Contains(presetParam.name))
{
hasChanges = true;
return true; // Remove this parameter
}
return false; // Keep this parameter
});
// Add missing parameters and update existing ones
foreach (var sourceParam in sourceParameters)
{
var existingParam = preset.Parameters.FirstOrDefault(p => p.name == sourceParam.name);
if (existingParam == null)
{
// Add new parameter
var clonedParam = new PresetParameter
{
name = sourceParam.name,
valueType = sourceParam.valueType,
setTo = sourceParam.defaultValue,
shouldChange = false,
};
preset.Parameters.Add(clonedParam);
hasChanges = true;
}
else
{
// Update existing parameter to match source type
if (existingParam.valueType != sourceParam.valueType)
{
existingParam.valueType = sourceParam.valueType;
hasChanges = true;
}
}
}
if (hasChanges)
{
EditorUtility.SetDirty(preset);
Debug.Log($"Updated parameters in preset '{preset.Name}' to match source parameters file");
}
parametersLoaded = true;
}
public override void OnInspectorGUI()
{
// Ensure parameters are loaded when inspector is drawn
LoadMissingParameters();
// Draw the default inspector
DrawDefaultInspector();
// Custom parameter list rendering
if (preset.Parameters != null && preset.Parameters.Count > 0)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Parameters", EditorStyles.boldLabel);
for (int i = 0; i < preset.Parameters.Count; i++)
{
var param = preset.Parameters[i];
EditorGUILayout.BeginHorizontal();
// Parameter name
EditorGUILayout.LabelField(param.name, GUILayout.Width(150));
// Parameter type (read-only)
EditorGUILayout.LabelField($"Type: {param.valueType}", GUILayout.Width(100));
// Should change toggle
param.shouldChange = EditorGUILayout.Toggle(param.shouldChange, GUILayout.Width(60));
// Set to value (only show if shouldChange is true)
if (param.shouldChange)
{
switch (param.valueType)
{
case VRCExpressionParameters.ValueType.Bool:
param.setTo = EditorGUILayout.Toggle(param.setTo > 0.5f) ? 1f : 0f;
break;
case VRCExpressionParameters.ValueType.Int:
param.setTo = EditorGUILayout.IntField((int)param.setTo);
break;
case VRCExpressionParameters.ValueType.Float:
param.setTo = EditorGUILayout.FloatField(param.setTo);
break;
}
}
else
{
EditorGUILayout.LabelField("(unchanged)", GUILayout.Width(80));
}
EditorGUILayout.EndHorizontal();
}
}
// Add a button to manually reload parameters
EditorGUILayout.Space();
if (GUILayout.Button("Reload Parameters from Group"))
{
parametersLoaded = false;
LoadMissingParameters();
}
// Add a button to clear all parameters
if (GUILayout.Button("Clear All Parameters"))
{
if (EditorUtility.DisplayDialog("Clear Parameters",
"Are you sure you want to clear all parameters from this preset?",
"Yes", "No"))
{
preset.Parameters.Clear();
EditorUtility.SetDirty(preset);
}
}
}
}
}

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using System.Collections.Generic;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDKBase;
namespace gay.lilyy.PresetGenerator
{
[System.Serializable]
public class PresetParameter {
public string name;
public VRCExpressionParameters.ValueType valueType;
public float setTo;
public bool shouldChange = false;
}
public class ParameterPreset : MonoBehaviour, IEditorOnly {
public string Name = "New Preset";
[HideInInspector] // custom inspector
public List<PresetParameter> Parameters;
}
}

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"name": "PresetGeneratorRuntime",
"rootNamespace": "",
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"VRC.SDK3A"
],
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